![]() For a full list please view website here: She also taught Motion Graphics at Art Institute of Colorado and re-wrote the motion graphics online course for Rocky Mountain College of Art & Design, Denver Colorado. After graduating, Mehreen started her career in Manhattan & Brooklyn, NY where she was given the opportunity to work with well-reputed companies such as Motion Picture Company-NY, Vice Media HBO, NBC Universal, Hogarth Worldwide, Ogilvy & Mather, Loyal Kaspar, Click 3x, Spontaneous, Sirius XM, Transistors Studios, Animated Storyboards, Starz Entertainment, Motive Design Studio, Spillt Agency, Evoque data center solutions and many more! Some of the clients that she has worked with include MoMA, Adobe, Facebook, Ford, Charter Support, CMT ID Logos, The Profit, SharkTank, VICE HBO, Comedy Central, New York City Opera LED screen projection-Moses in Egypt, GE, Harley Davidson, La Soiree-Theater New York, CNBC Networks and the list goes on. She graduated with an undergrad in Graphic Design and a Master’s Degree in Motion Media Design from Savannah College of Art & Design. She has been working as a Creative Director/Consultant in the field of motion graphics animation and design for 8+ years. Mehreen Bazm is an independent contractor. He currently works at Netflix Animation as a Environment modeler/Designer for the upcoming Netflix Series Blue Eye Samurai slated for a 2023 release. ![]() He also briefly worked on the Dreamworks HUB team as a CG Generalist for projects such as Jurassic World: Camp Cretaceous and Kung Fu Panda. While at Sprite animation he worked as a modeler for many different projects including Pac Man and the Ghostly Adventures(Disney XD), Kong King of the Apes(Netflix), Rudolph the Black Cat(Japan Feature Animation), “Snack World” feature and feature short, and prop models for Square Enix and Konami.Īfter spending 8 years at Sprite Animation Alberto moved on to working at Dreamworks TV as a CG generalist for The Boss Baby: Back in Business Netflix series Season 2 & 3. ![]() He moved on to working for Sprite Animation as a junior environment modeler, working his way to senior modeler and generalist. He started his career in the architectural visualization industry working on various projects that consisted of modeling, lighting, and rendering different projects for architectural developers such as Toll Bros, Caruso Affiliated, Hilton Hotels, and Brookfield Partners. He earned his bachelor of science in Media Arts and Animation from the Art Institute of Los Angeles in 2004 and has been working in the industry since 2005. Should you have any questions regarding these courses please contact Additionally, you only pay for the course(s) you take in a given term.Īlberto Hernandez is a CG artist and environment modeler with over 15 years of industry experience. ![]() In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course. ![]() Advanced techniques for facial work, cloth, simulations, scripting and tool development are all covered, putting those who successfully complete courses in an ideal position to develop their careers in this highly desirable field.Īs you complete each course, you will receive a certificate of completion for that course. Working through classes with a strong emphasis on practical work, they will learn how to build rigs for a wide variety of model and character types using the latest industry-standard methods. Our in-depth Character TD | Rigging Track takes students step-by-step through the tools and techniques used by animation, visual effects, and video game studios. Throw in the fact that strong communication skills are essential in order to be able to bridge the Modeling and Animation Departments–taking the models built by the former and turning them into something that can be efficiently used by the latter–and this is a hugely demanding but uniquely rewarding role. Think of the rigging department as the “special forces” of the CG pipeline, diligently working their magic behind the scenes using a deep knowledge of 3D tools, anatomy, coding, math and physics. ![]()
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